The Digital Anthology
A curated chronicle of interactive experiences developed within our Yogyakarta studio. From experimental mobile mechanics to expansive PC landscapes, each title represents a specific technical milestone in our pursuit of mechanical precision.
Flagship Release
Citadel: Nusantara
Our most ambitious PC adventure to date. Set in a reimagined archipelago, Citadel merges traditional architectural motifs with high-concept science fiction. It serves as a benchmark for our proprietary environmental rendering pipeline.
- Genre
- Platform PC / Console
- Status Live Worldwide
Released Portfolio
Stable builds and live ecosystem management.
Prism Velocity
An award-nominated kinetic puzzle game focusing on spatial awareness and rhythmic timing. Developed to showcase our logic-heavy mobile architecture.
Technical Spec
Echoes of Adab
Narrative-driven exploration emphasizing atmospheric storytelling through environmental cues rather than traditional dialogue.
Technical Spec
Malioboro Drift
A casual racer featuring the iconic streets of Yogyakarta. Optimized for low-end hardware without sacrificing visual fidelity.
Technical SpecPipeline & R&D
Beyond the
Visible Spectrum.
At Mofizx, the games we release are only the visible peak of our research. Our studio maintains an internal laboratory dedicated to procedural generation and behavioral AI. By developing these modules in-house, we ensure that every Mofizx game performs with a level of distinction that off-the-shelf solutions cannot replicate.
Internal Framework v4.2
Futures
Current Development Roadmap
Project: Wayang-Bot
A mobile-first tactical battler utilizing real-time physics and traditional puppet aesthetics.
Deep Sea Horizon
An underwater survival simulation testing our new refractive water rendering engine.